Space Crusade Mission 1: Seek & Destroy - COMPLETED

Exciting adventures IRL.
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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 8:33 pm

Animalmother wrote:
Wed May 29, 2019 8:33 pm
I suck at this :oops:
It's okay, the first few turns are always going to be like this. Then it all becomes second nature!

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 8:35 pm

i3 for plasma.

Sorry for holding up the show chaps

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 8:36 pm

So, both those Gretchins are now dead!

You have enough movement to get your Missile Launcher to G1....

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 8:38 pm

Rocket to G1

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 8:40 pm

Aaaand... it's another Gretchin. Pretty soon you're all gonna run out of these weak enemies...

If you'd like to fire at it please roll 2 x D6.

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 8:43 pm

Fire rocket 3 & 6

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 8:44 pm

That's 3 damage and your 3rd kill. All that's left is to decide where to move your 2 remaining marines to.

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 8:46 pm

Bolter K1 and commander to L1

Fuck me, an hour to get out of the airlock :lol: :lol:

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The Jackal
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Re: Space Crusade Mission 1: Seek & Destroy

Post by The Jackal » Wed May 29, 2019 8:50 pm

I need to come back to this thread when I'm sober (read "when I've eaten").
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Mighty Horse Rocks The Fat Ass.

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 8:52 pm

It's alright, it'll get quicker. :lol:

I'm about to start my turn as the Alien player. At the start of the game this may take a few minutes longer because of the number of blips.

Before I do anything, I pull a random event card from the deck:

Image

Which is useless to me since all I have are blips on the board currently!

Right, I'm going to deal with those pesky Ultramarines first...

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 8:59 pm

I won't be around on Friday, so if someone wants to make my moves for me to keep the game flowing then please do.

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Sly Boots
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Wed May 29, 2019 9:00 pm

Roger, enact the Leroy Jenkins manoeuvre, copy loud and clear :)

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 9:06 pm

A Gretchin appears at G17 and fires at the Missile Launcher marine:

Roll(2d6)+0:
1,1,+0
Total:2

Just misses!!

An Ork fires at the Bolter Marine from H18:
Misses.

Another Ork fires from J19 at the Missile Launcher:
Terrible miss!

Another Gretchin fires at the Bolter Marine:
Misses!
Spoiler
Image
Lucky escape for the Ultramarines. Now to deal with the Blood Angels

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Sly Boots
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Wed May 29, 2019 9:08 pm

Why do I have the feeling I won't get off so lightly? :(

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 9:10 pm

Why do I get the feeling my area going to get vented into space after a lucky shot opens an airlock?

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