
Space Crusade Mission 1: Seek & Destroy - COMPLETED
Re: Space Crusade Mission 1: Seek & Destroy
So for the next time my turn rolls around, while I'm out this evening:

Spoiler
This is assuming that something horrible doesn't happen on the alien turn that requires a more urgent response 
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
Re: Space Crusade Mission 1: Seek & Destroy
I'm going to be unavailable for much of the evening too.
Re: Space Crusade Mission 1: Seek & Destroy
Sure thing! Blind Grenades it is.Animalmother wrote: ↑Thu May 30, 2019 3:55 pmIf you can swap out the bionic eye for flash grenade that would be great thanks.
By the way we can finish off your turn this evening if you like. Then it''l be my turn.
- Animalmother
- Local
- Posts: 3967
- Joined: Fri Aug 10, 2018 3:44 pm
Re: Space Crusade Mission 1: Seek & Destroy
Cool.
Rocket man unloads at ork. 1 & 2
Plasma to H3 to engage little bastard. 4 & 2
Assault to J3 to shoot Chaos marine. 2 & 2
Bolter to F1
Commander to G1
Hope that's all legit.
Rocket man unloads at ork. 1 & 2
Plasma to H3 to engage little bastard. 4 & 2
Assault to J3 to shoot Chaos marine. 2 & 2
Bolter to F1
Commander to G1
Hope that's all legit.
Re: Space Crusade Mission 1: Seek & Destroy
Okay, a few things worth thinking about. There's actually a sequence of moves here which will allow you to attack all these enemies, plus that hidden enemy round the corner.
I'll stick the info on how each heavy weapon works here:
So your Plasma Marine won't be able to target an enemy from H3, since the enemy isn't on a straight or diagonal line on the map. But, if you moved him to L6 you'd be able to fire through the Gretchin AND the Chaos Marine in one go. Which would then leave you to decide what to do with the Assault Cannon and Missile Launcher.
For example you could move the Assault Cannon up to i1 and he'd be able to shoot at all 3 visible enemies once the Plasma has moved. Which would then leave the Missile Launcher to fire on the square next to the hidden enemy, etc.
I'll stick the info on how each heavy weapon works here:
Spoiler
So your Plasma Marine won't be able to target an enemy from H3, since the enemy isn't on a straight or diagonal line on the map. But, if you moved him to L6 you'd be able to fire through the Gretchin AND the Chaos Marine in one go. Which would then leave you to decide what to do with the Assault Cannon and Missile Launcher.
For example you could move the Assault Cannon up to i1 and he'd be able to shoot at all 3 visible enemies once the Plasma has moved. Which would then leave the Missile Launcher to fire on the square next to the hidden enemy, etc.
- Animalmother
- Local
- Posts: 3967
- Joined: Fri Aug 10, 2018 3:44 pm
Re: Space Crusade Mission 1: Seek & Destroy
Ok. Plasma to L6, can I keep the same roll?
If i move rocket to H3 and fire at F5 will that get both enemies?
If i move rocket to H3 and fire at F5 will that get both enemies?
Re: Space Crusade Mission 1: Seek & Destroy
Sure you can keep the same roll. Unfortunately you don't yet have line of sight to F5 because of the Ork.
So you'd either need to have someone else kill the Ork first.. or you could move the Missile Launcher all the way down to G7 to fire at F5?
Just popping for a bite to eat, be back shortly.
So you'd either need to have someone else kill the Ork first.. or you could move the Missile Launcher all the way down to G7 to fire at F5?
Just popping for a bite to eat, be back shortly.
- Animalmother
- Local
- Posts: 3967
- Joined: Fri Aug 10, 2018 3:44 pm
Re: Space Crusade Mission 1: Seek & Destroy
Ok this is my final choice then, no take backs.
Move assault to F2 and fire at ork. 2 & 1
Rocket to G7 and fire at E6
Plasma to L6 and shot both targets
Bolter to H4
Commander to F1
Move assault to F2 and fire at ork. 2 & 1
Rocket to G7 and fire at E6
Plasma to L6 and shot both targets
Bolter to H4
Commander to F1
Re: Space Crusade Mission 1: Seek & Destroy
Okay, I'll go through these commands for you on this occasion but this game is really much better suited to doing one Marine move at a time, then deciding what to do with the next marine based on what's just happened, etc. So next time you're up, we'll go back to doing it as we were before.
So... your Assault Cannon marine moves to F2 and successfully kills the Ork.
Your Missile Launcher moves to G7 and discovers another Ork, 1 & 2 is enough to kill that too.
Your Plasma Rifle gets 2 damage from the 2&4 you rolled, which isn't enough to kill the Chaos Marine but... because you have a Targeter you get a reroll. I took the liberty of rerolling for you and got a 2, which bumps it up to 4 damage in total. So both the Gretchin and Chaos Marine are dead!
Updated map ...
So... your Assault Cannon marine moves to F2 and successfully kills the Ork.
Your Missile Launcher moves to G7 and discovers another Ork, 1 & 2 is enough to kill that too.
Your Plasma Rifle gets 2 damage from the 2&4 you rolled, which isn't enough to kill the Chaos Marine but... because you have a Targeter you get a reroll. I took the liberty of rerolling for you and got a 2, which bumps it up to 4 damage in total. So both the Gretchin and Chaos Marine are dead!
Updated map ...
Spoiler
Re: Space Crusade Mission 1: Seek & Destroy
ALIEN TURN:
Event Card:

I randomly pick one of you and you get to pick an additional Order card to add to the 1 you already have. The squad that receives it is.... the Blood Angels! So Sly gets to grab another one before his next turn.
-----------------------------------------
This is going to be a very short turn for me! I move the solitary blip south down the corridor and I can reveal it to be an Android! It's mechanical arms raises its rifle and takes aim at the startled Ultramarine. The Android has 3 x white dice for firing and 2 x red dice in H2H combat. The most deadly foe you've discovered so far:
Roll(3d6)+0:
1,1,5,+0
Total:7
Gah! 2 damage. I needed 3 to beat the marine's armour of 2 but the shot ricochets.
And that concludes my hectic turn.
Over to the Ultramarines.
Map:
Event Card:

I randomly pick one of you and you get to pick an additional Order card to add to the 1 you already have. The squad that receives it is.... the Blood Angels! So Sly gets to grab another one before his next turn.
-----------------------------------------
This is going to be a very short turn for me! I move the solitary blip south down the corridor and I can reveal it to be an Android! It's mechanical arms raises its rifle and takes aim at the startled Ultramarine. The Android has 3 x white dice for firing and 2 x red dice in H2H combat. The most deadly foe you've discovered so far:
Roll(3d6)+0:
1,1,5,+0
Total:7
Gah! 2 damage. I needed 3 to beat the marine's armour of 2 but the shot ricochets.
And that concludes my hectic turn.
Over to the Ultramarines.
Map:
Spoiler
Re: Space Crusade Mission 1: Seek & Destroy
D13 to F11 and open the door please, then fire at the Android.
Roll(2d6)+0:
6,5,+0
Total:11
Roll(2d6)+0:
6,5,+0
Total:11
Re: Space Crusade Mission 1: Seek & Destroy
Your Bolter misses the target completely!
Re: Space Crusade Mission 1: Seek & Destroy
I take it there was nothing in the room?
C19 to C18 and takes the same shot.
Roll(2d6)+0:
4,3,+0
Total:7
C19 to C18 and takes the same shot.
Roll(2d6)+0:
4,3,+0
Total:7
Re: Space Crusade Mission 1: Seek & Destroy
Yes, there are only ever radar blips or revealed enemies on the board. So no secret enemies lurking in rooms.
Your Plasma Gun takes 3 damage, which is just enough to get past the Android's 2 Armour. And that's a lovely 10 points to the Ultramarines.
So it's now a race to the primary objective!
Your Plasma Gun takes 3 damage, which is just enough to get past the Android's 2 Armour. And that's a lovely 10 points to the Ultramarines.
So it's now a race to the primary objective!
Re: Space Crusade Mission 1: Seek & Destroy
My turn, yes? I'll stick to the move order I posted this afternoon.
Edit: I'll also take the photon grenade order, cheers.
Edit: I'll also take the photon grenade order, cheers.
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured