Wrathbone wrote: βWed Jan 07, 2026 11:15 am
The future of graphics cards looks rocky at best, and integrated graphics could be a compromise, but it'll still be expensive and it'll likely be at a lower tier than we're used to.
I think it's good that we've seen the move towards software solutions rather than raw horsepower over the last few years. I don't pretend to know much about frame generation tech, I just switch it on if a game's particularly chuggy, but given that it's being used in consoles at the OS level (if the reports about Switch 2 are anything to go by) suggests that devs are expecting lower end hardware to still produce some pretty decent visuals. I don't think I'm that fussed by cutting edge graphics technology these days anyway, art style and other presentation factors influence me more than poly counts, and maybe it wouldn't be bad if the industry started moving back towards doing what the hardware is capable of, rather than pushing for the theoretical maximum and letting the consumers work out the rest.
And speaking of OS-level stuff, I'm starting to see murmurs of a move towards Steam OS as an alternative platform for PC gaming, which sounds like a really positive experience, and might deal with some of the reduction in absolute hardware power with its lower system overheads. I love the OS on the Steam Deck, it's sensibly laid out, has easy access to full controller customisation and OS-level rendering options, and Valve are clearly pushing to make it capable of running all PC games on kernels they were never designed for with zero input from the user. I'm really quite excited to see if their new hardware takes off, and whether they'll offer the OS as an official option for more machines.