Tichinde wrote: ↑Tue Aug 14, 2018 2:17 pm
In other news, I may be about to buy Monster Hunter World....
Yeah, so that became a thing and immediately put my back up with a 45 minute interactive intro cinematic.
Can we add this to the global gaming law book please? Don't make players wait 45 minutes before they get to choose a weapon.
So considering I've done roughly 2 hours of it (including said 45 minutes of walking, climbing, being told I don't have a weapon (my character has quite the large looking knife on his back btw), listening, walking, running, hiding, walking and getting to pick a weapon), it's OK.
Keyboard and mouse controls are....acceptable. It's remarkably easy to find yourself swinging past the thing you thought you were looking at.
I suspect this is a question of practice. I might defer to the XBox pad and see how it goes.
Equally, that being said the only weapon I've used is the switch-axe (because axe), which is large, heavy hitting and unwieldy.
The good news, is that there is clearly scope for multiplayer hilarity. Imagine Wildlands, with swords and beasties.
The biggest issue being getting everyone to set their voice-activation levels right on comms.
The weapons are all different, present different play styles, and directly impact your tactics and combat choices (so says my mate, am planning to check out a couple of other weapons tonight).
It is very pretty, runs well (RX480 on an I5-2500K fact fans) and does look like combat can be involved and rewarding once you're used to it.
It is also remarkably small for a new title with what I am told is a ton of content. 16GB is positively light when compared to something like For Honour weighing in at 60GB.
All in all, shaping up to a spicy meatball with an inoffensive starter of irritation.