Space Crusade Mission 1: Seek & Destroy - COMPLETED
Re: Space Crusade Mission 1: Seek & Destroy
That 1 equals the Ork's armour value and therefore doesn't deal damage I'm afraid.
Re: Space Crusade Mission 1: Seek & Destroy
Buggery. Plasma Ortez down to C19 to take the same shot.
Roll(2d6)+0:
3,5,+0
Total:8
Roll(2d6)+0:
3,5,+0
Total:8
Re: Space Crusade Mission 1: Seek & Destroy
Yeah, that 3 decimates the Ork!
Re: Space Crusade Mission 1: Seek & Destroy
Phew. Sgt Valius to A14 please. And that's me done.
Re: Space Crusade Mission 1: Seek & Destroy
I'm up for taking my move before we log off if you are, Maturin 
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Re: Space Crusade Mission 1: Seek & Destroy
Sure thing Sly.
Here's the current map. Ultramarines creeping ahead on points, but still a huge chunk of points left on the map.... somewhere...
Here's the current map. Ultramarines creeping ahead on points, but still a huge chunk of points left on the map.... somewhere...
Spoiler
Re: Space Crusade Mission 1: Seek & Destroy
Ok, so Plasma Vasquez to S18 and fire down the line.
3 + 1
3 + 1
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Re: Space Crusade Mission 1: Seek & Destroy
I can tell you that hidden blip was another Gretchin by the way and yep, that dealt 4 damage to each of the 3 aliens. Our biggest combo yet. 
Re: Space Crusade Mission 1: Seek & Destroy
This one's for Hudson, ya slimes! she screams, as she lets rip with her deadly assault.
Drake cannoneer takes a step into the room to his north and opens fire.
2 + 2
If I've used it correctly I'll concentrate that fire on the chaos marine this time rather than split the damage (as I don't think that can kill both?)
Drake cannoneer takes a step into the room to his north and opens fire.
2 + 2
If I've used it correctly I'll concentrate that fire on the chaos marine this time rather than split the damage (as I don't think that can kill both?)
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Re: Space Crusade Mission 1: Seek & Destroy
Yep, you've got that bang on. The Chaos Marine has 2 armour so needs 3 damage to kill, which only leaves 1 and that's not enough for the Ork.
Good kill though. The Chaos Marine is worth 5 points.
Good kill though. The Chaos Marine is worth 5 points.
Re: Space Crusade Mission 1: Seek & Destroy
Great. I'd like to move Gorman up (he's canonically Gorman now in my head btw) to engage the ork, so just quickly talk me through how his power glove and sword work, is that two red and two white d6 for a melee attack?
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Re: Space Crusade Mission 1: Seek & Destroy
Yep, just roll 4 x D6.
We treat the first 2 as the red dice and the next 2 as the white dice.
Once you've done that I'll roll my 2 white dice.
We treat the first 2 as the red dice and the next 2 as the white dice.
Once you've done that I'll roll my 2 white dice.
Re: Space Crusade Mission 1: Seek & Destroy
Great, I'll move Gorman up to T15 and attack the ork.
Red die: 2 + 6
White die: 6 + 4
I think that's enough?
Red die: 2 + 6
White die: 6 + 4
I think that's enough?
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Re: Space Crusade Mission 1: Seek & Destroy
So that's only 2 damage from Gorman, which is a bit unlucky. Although it is Gorman.
Roll(2d6)+0:
6,2,+0
Total:8
And it's 2 damage from me! So that's a draw.
Roll(2d6)+0:
6,2,+0
Total:8
And it's 2 damage from me! So that's a draw.
Re: Space Crusade Mission 1: Seek & Destroy
Goddamn Gorman 
So how does the h2h work, by the way, do you have to have the higher applicable damage of the two rolls, and then that damage is applied?
So how does the h2h work, by the way, do you have to have the higher applicable damage of the two rolls, and then that damage is applied?
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