Space Crusade: Mission 2 - Clearing Action - COMPLETED

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Sly Boots
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Thu Jun 06, 2019 8:26 pm

Shame.

Gorman eyeballs the hulking chaos marine and the teeny tiny gretchin, swallows hard and thwacks the cowering space goblin with the butt of his sword.

Red:

2 + 6 (reroll to 1)

White:

5 + 2

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 8:28 pm

That's 5 total, and my solitary white dice can't compete with that. You turn the Gretchin into a gooey mess.

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Thu Jun 06, 2019 8:32 pm

May regret this one. Bolter Apone to C15 and open fire on the chaos marine.

Roll(2d6)+0:
2,1,+0
Total:3

Bloody hell! :o

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 8:34 pm

Yeah, that's done it. :lol:

3 beats the Chaos Marine's armour of 2 and it's down.

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Thu Jun 06, 2019 8:35 pm

Awesome stuff. Go team!

Bolter Drake, feeling like a bit of a fifth wheel, shuffles gamely into D16.

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 8:38 pm

Well you've well and truly mopped up that sector. Although your heavy weapons are lagging behind now.

The benefits of being bold with your Commander...

Spoiler
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And we now pass over to the Imperial Fists.

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Thu Jun 06, 2019 8:42 pm

Commander Trusst strides up to the quivering gretchin and slams his power glove down on its head.

1 & 3

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Thu Jun 06, 2019 8:43 pm

Maturin wrote:
Thu Jun 06, 2019 8:38 pm
The benefits of being bold with your Commander...
Yeah, I took that advice to heart :lol:

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 8:45 pm

Animalmother wrote:
Thu Jun 06, 2019 8:42 pm
Commander Trusst strides up to the quivering gretchin and slams his power glove down on its head.

1 & 3
Okay, could you confirm the square you're moving to? Also, you get 2 red + 2 white dice with your weapon.

Although 1 & 3 on your 2 red dice would make it impossible to defend, so the Gretchin is dead either way.

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Thu Jun 06, 2019 8:46 pm

Oh yeah, M19. To be honest, after that roll I didn't bother with the white dice.

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 8:49 pm

That's one less Gretchin:

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Thu Jun 06, 2019 8:52 pm

Rocket sidesteps to N20 and sends one down the pipe to the droid at O16.

6 & 3

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 8:53 pm

Your score of 3 is enough to destroy the Android! You bag 10 points for one of those.

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Thu Jun 06, 2019 8:57 pm

Plasma to L24 and puts the targeting beam on the centre of the garden gnomes forehead at K21, he gently squeezes the trigger...

2 & 5

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 8:58 pm

Do you mean K24? Your score of 2 dispatches the Gretchin with ease.

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