You find 200 Gold Coins in the chest.
Now, normally, you would attempt to leave the dungeon the same way you came in, and we'd play it all over a series of Exploration Turns. However, I'm the sort of person Trump would Tweet about, calling me very "low energy (sad!)" and I am definitely getting low on energy. So, I'm going to pretend this was like a freeware/demo/introduction/tutorial session of AHQ and declare the Quest ended right here. We assume you brought the Halfling safely back to the Baron's castle.
Now you must do the following:
1. Recover all your lost Wounds and Fate Points (I think it's only Terence who lost 1 Fate and 1 Wound).
2. Divide the treasure equally (77 Gold Each -- that leaves 2 Gold spare)
3. Pay your costs of living (20 Gold Each)
Then, a RANDOM EVENT happens! I roll 2d12 against a RANDOM EVENT TABLE. The result was 15, which means a member of the party RETIRES. Now, this would normally be a henchman, but since you don't have any henchmen and Maturin's about to take over as GM, let's have it so that Terence retires, shall we? ¬_¬
And now it's time to actually spend that money. You don't have much yet, but that's because we had a tiny, tiny Quest with very little opportunity to find wealth, and I've not decided how much the Baron should pay you as a reward for rescuing his precious Halfling Cook. As Maturin is taking over now, I will let him decide how much the Baron pays you, and I am now officially handing the game over to him.
When you do come to buy new stuff for your heroes, the Costs table is here:
I hope you enjoyed this brief taster of Advanced Hero Quest. Now I'm going to collapse in a corner somewhere.
"Kingdoms and empires pass away like mist from the sea; the people shout and triumph and even in the revelry of Belshazzar's feast, the Medes break the gates of Babylon."
— Robert E. Howard, The Gates of Bal-Sagoth