EDGE 323 - December 2018

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Medicine Man
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EDGE 323 - December 2018

Post by Medicine Man » Sat Oct 13, 2018 2:40 pm

Cover
Red Dead Redemption 2
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Reviews
Destiny 2: Forsaken [PC, PS4, XBone] - [9]
Shadow of the Tomb Raider [PC, PS4, XBone] - [4]
Forza Horizon 4 [PC, XBone] - [9]
Frozen Synapse 2 [PC] - [7]
Wandersong [PC, Switch] - [7]
Valkyria Chronicles 4 [PC, PS4, Switch] - [8]
Two Point Hospital [PC] - [8]
Transference [PC, PS4, PSVR, Rift, Vive, XBone] - [7]
Life is Strange 2: Episode 1 - Roads [PC, PS4, XBone] - [7]
The Gardens Between [PC, PS4, Switch] - [7]

Where applicable bold is version tested.

Hype
Dying Light 2
Tetris Effect
My Friend Potato
Spelunky 2
Spin Rhythm
The Bradwell Conspiracy
Judge Eyes
Luigi's Mansion 3
Puyo Puyo Esports
Katamro Damacy Reroll
Devil May Cry V

Time Extend: Superbrothers: Sword & Sworcery EP
Making of: Gnog
Studio Profile: 17 Bit
The Long Game: Labo

Next Month
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If anybody wants to know anything else just shout.





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323 - Oct 18 - 324 - Nov 18

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Sly Boots
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Re: EDGE 323 - December 2018

Post by Sly Boots » Sat Oct 13, 2018 2:43 pm

Wow, really low score for Tomb Raider there. What was their reasoning?

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Medicine Man
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Re: EDGE 323 - December 2018

Post by Medicine Man » Sat Oct 13, 2018 2:53 pm

Sly Boots wrote:
Sat Oct 13, 2018 2:43 pm
Wow, really low score for Tomb Raider there. What was their reasoning?
https://imgur.com/HcVu2sr

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DjchunKfunK
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Re: EDGE 323 - December 2018

Post by DjchunKfunK » Sat Oct 13, 2018 4:58 pm

Overly harsh I think.

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Sly Boots
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Re: EDGE 323 - December 2018

Post by Sly Boots » Sat Oct 13, 2018 5:04 pm

Decent gameplay, pants story... haven't played it but that does seem harsh. Still, it's Edge, so...

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Raid
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Re: EDGE 323 - December 2018

Post by Raid » Sat Oct 13, 2018 5:51 pm

The usually wearily positive Outside Xtra team basically trashed it too, largely for it not meeting expectations (the reviewer is a big fan of the series), but bugs, busywork, forced stealth and just poor design in general were all factors.

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DjchunKfunK
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Re: EDGE 323 - December 2018

Post by DjchunKfunK » Sun Oct 14, 2018 8:52 am

Have to disagree about the poor design, I thought the puzzle design was better in this than the previous two games. The busywork felt much less relevant than the previous game too as the world was much more linear in nature so you pretty much got everything you needed by following the critical path. The major issue with the game is that it doesn't pop, it's well put together and mostly fun to play, but it doesn't make any real impact.

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