Space Crusade Mission 1: Seek & Destroy - COMPLETED

Exciting adventures IRL.
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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 8:08 pm

Yeah, I think we got our wires crossed. :)

So this is the board after the first move:
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You should be able to reach those 2 blips in the room by moving to the door and opening it.

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 8:09 pm

By the way we have to complete each marine's move in turn. So we can't move them all then start firing.

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Sly Boots
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Wed May 29, 2019 8:10 pm

Ooh, that's nicely lined up for a plasma shot! :)

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 8:11 pm

Assault to i2 and open door

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 8:13 pm

Sly Boots wrote:
Wed May 29, 2019 8:10 pm
Ooh, that's nicely lined up for a plasma shot! :)
Shit #-o Too late now...

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 8:13 pm

You crank open the door and... you guessed it, 2 more gretchins! (I promise there are other types of alien ¬_¬)
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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 8:15 pm

Can spiny gun go boom boom?

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 8:16 pm

I don't mind swapping it out for the Plasma if you prefer?

But if you're happy with the Assault Cannon being there, please roll 2 x D6.

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 8:18 pm

Stick with Old Painless. 5 & 1

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 8:20 pm

The 5 is a miss unfortunately so we only have 1 damage. (We ignore 4, 5, 6 on red dice)

It's enough to kill the top Gretchin though. The other doggedly remains..

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 8:24 pm

I played the board game 20 odd years ago. I'm starting to remember bits like the dice only having 1,2 and 3 on it.

If I can move plasma to H1, I'll do that. Or does the green git get to avenge his mate first?
Last edited by Animalmother on Wed May 29, 2019 8:26 pm, edited 1 time in total.

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 8:25 pm

Yeah, white dice are even worse. We ignore 3, 4, 5 & 6 on those.

What would you like to do next? With your suspensors (which last the whole mission) your heavy weapons could also reach that blip in the corridor with their 6 movement...

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 8:28 pm

Plasma H2 and ventilate!!!
1 & 1

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 8:32 pm

Animalmother wrote:
Wed May 29, 2019 8:24 pm
I played the board game 20 odd years ago. I'm starting to remember bits like the dice only having 1,2 and 3 on it.

If I can move plasma to H1, I'll do that. Or does the green git get to avenge his mate first?
No, you get to finish all your moves before it's my turn.

Plasma guns can only fire in straight lines on the board (including diagonally). You'd have to move him to I3 to be able to target the Gretchin in the room.

You'll kill him with that dice roll by the way.

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Wed May 29, 2019 8:33 pm

I suck at this :oops:
i3 please
Last edited by Animalmother on Wed May 29, 2019 8:34 pm, edited 1 time in total.

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