Star Wars: Squadrons
Re: Star Wars: Squadrons
Aha. It appears that I was diverting power to shield. Even though the icon looked like an engine and is blue which is shield colour, surely?
Grr. Right, back into it..
Grr. Right, back into it..
-- To be completed at some point --
Re: Star Wars: Squadrons
This game is suspiciously 'cheap' for a new EA game. Is it because there is basically nothing in it?
Re: Star Wars: Squadrons
How’s the VR? I’m thinking just getting Access and playing the 10 hour trial.
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Re: Star Wars: Squadrons
So a typical EA game then..DjchunKfunK wrote: ↑Sat Oct 03, 2020 8:43 amIt's mostly just a multiplayer game with the solo stuff basically a tutorial, it's also lacking in maps with six in total I think.
Re: Star Wars: Squadrons
I can't play in VR for too long. It's a bit jerky. It's amazing when I'm in there though. Prefer flying the X-Wing purely for the extra views. Tie fighters can only see ahead.
The missions are pretty samey but still fun.
The missions are pretty samey but still fun.
-- To be completed at some point --
Re: Star Wars: Squadrons
So this is getting both B-Wings and TIE Defenders in December. This is important because B-Wings and TIE Defenders are both awesome and they're two of my favourite sci-fi fighter designs.
https://www.eurogamer.net/articles/2020 ... n-december
I still haven't actually played it, partially because it's on gamepass, and the PC version of gamepass doesn't get the EA content until December. As I'm wanting to play in VR, I'm waiting until then.
https://www.eurogamer.net/articles/2020 ... n-december
I still haven't actually played it, partially because it's on gamepass, and the PC version of gamepass doesn't get the EA content until December. As I'm wanting to play in VR, I'm waiting until then.
Re: Star Wars: Squadrons
Tie fighters are awful in 'real life'. In VR they have no peripheral vision. Just a little window up front.
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Re: Star Wars: Squadrons
Available on the Xbox on Game Pass or Games with Gold, one or the other. Downloaded but haven't had a go yet.
Had a quick go. The single player portion is ok, more a tutorial really. My very brief experience of MP was a disaster, got minced pretty much immediately by much better players. Having your view limited to cockpit only is a very tough and basically I'm just shit at flight sims. Might just finish the SP bit then uninstall, no money lost anyway.
Had a quick go. The single player portion is ok, more a tutorial really. My very brief experience of MP was a disaster, got minced pretty much immediately by much better players. Having your view limited to cockpit only is a very tough and basically I'm just shit at flight sims. Might just finish the SP bit then uninstall, no money lost anyway.
Re: Star Wars: Squadrons
I picked it up at a discount a while back, just for the chance to fly in VR. It was OK, although I absolutely hated the movement of the ships, no feel whatsoever. Never tried multiplayer and never will, the whole concept doesn't interest me at all.
I just want a TIE fighter remake tbh.
I just want a TIE fighter remake tbh.
08/10/2003 - 17/08/2018RCHD wrote:Snowy is my favourite. He's a metal God.
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Re: Star Wars: Squadrons
Games playing : Bioshock (Remastered) / Total War Britannia / Dirt 4
Re: Star Wars: Squadrons
I remember playing around with either X-Wing Alliance or X-Wing vs. TIE Fighter and discovering that you could actually just stick mission files from TIE Fighter into the later games and they would run. Seemingly they kept the same scripting language between at least the first three games.
Either way, TIE Fighter is one of those games that absolutely needs a modern remake. I just wish they were basing such a remake on a more modern game. I know XWA has some very impressive mods, but the base game just doesn't play well with modern peripherals and it's a pain in the arse to set up.
Either way, TIE Fighter is one of those games that absolutely needs a modern remake. I just wish they were basing such a remake on a more modern game. I know XWA has some very impressive mods, but the base game just doesn't play well with modern peripherals and it's a pain in the arse to set up.
Re: Star Wars: Squadrons
I played around with that remake the other night, looks nice enough thats for sure. Also bound itself nicely to my X52 Pro and controls worked well enough. What I did not recall was the utter flimsiness of the basic TIE, I remember them being able to take at least a few hits before blowing up and weaving being an effective way to avoid enemy pewpew.
I did the first mission - it involved scanning and blowing up some containers then blowing up some fighters, the latter group of which fired back (a different mission to the original familiarisation mission in TIE fighter, presumably added by the mod team). I eventually killed all the enemies but died many times in the attempt (rather than death meaning back to the start, you now get respawns, about 20 in all I think). I then had the option of stay on and blow more enemies up or end the mission, but because it is an XWA setting you had to fly back to the space station you took off from and then hit space to dock. I eventually managed to get back, after endless swooping around to find the station visually, then flying there trying not to get killed. I died over and over and came very close to a ragequit but eventually made it back. Not tried it again since though.
I did the first mission - it involved scanning and blowing up some containers then blowing up some fighters, the latter group of which fired back (a different mission to the original familiarisation mission in TIE fighter, presumably added by the mod team). I eventually killed all the enemies but died many times in the attempt (rather than death meaning back to the start, you now get respawns, about 20 in all I think). I then had the option of stay on and blow more enemies up or end the mission, but because it is an XWA setting you had to fly back to the space station you took off from and then hit space to dock. I eventually managed to get back, after endless swooping around to find the station visually, then flying there trying not to get killed. I died over and over and came very close to a ragequit but eventually made it back. Not tried it again since though.
08/10/2003 - 17/08/2018RCHD wrote:Snowy is my favourite. He's a metal God.
10501

Re: Star Wars: Squadrons
I'm meaning to give it a try at some point, purely because as it runs on the upgraded XWA engine, it also has VR support.
And yeah, the original TIE Fighter was rock hard; despite the name you barely ever fly in an actual TIE Fighter (or TIE/ln as I think it's now canonically referred to as), from what I remember you spend far more time in the Assault Gunboat (Alpha-class Star Wing) and TIE Advanced (TIE Avenger) because they have shields. I remember trying the game a couple of years back, and my first mission ended when I collided with a wingmate and was instantly killed.
And yeah, the original TIE Fighter was rock hard; despite the name you barely ever fly in an actual TIE Fighter (or TIE/ln as I think it's now canonically referred to as), from what I remember you spend far more time in the Assault Gunboat (Alpha-class Star Wing) and TIE Advanced (TIE Avenger) because they have shields. I remember trying the game a couple of years back, and my first mission ended when I collided with a wingmate and was instantly killed.
Re: Star Wars: Squadrons
It’s the TIEin the sporty one with the bent wings? Not sure if Vader’s was one but like that but pointy on the front.
TIEs don’t have light drives but TIEins do? Maybe…. might be talking out my arse.
TIEs don’t have light drives but TIEins do? Maybe…. might be talking out my arse.
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