Alien Reinforcements: None
Available Starting Enemies: 29 out of the following 32:
Spoiler
14 x Gretchins
8 x Orks
3 x Chaos Space Marines
1 x Chaos Space Marine w/ Missile Launcher
1 x Chaos Marine Commander
4 x Androids
1 x Dreadnought
8 x Orks
3 x Chaos Space Marines
1 x Chaos Space Marine w/ Missile Launcher
1 x Chaos Marine Commander
4 x Androids
1 x Dreadnought
Enemy Stats:
Spoiler
Notes:
Chaos Marine w/ heavy weapon carries a Missile Launcher.
Chaos Commander carries a Heavy Bolter.
Dreadnought carries a Missile Launcher, Assault Cannon and a Bolter. And can make an attack with each weapon every turn! (But for every health point it loses, one of the heavy weapons gets destroyed)
Notes:
Chaos Marine w/ heavy weapon carries a Missile Launcher.
Chaos Commander carries a Heavy Bolter.
Dreadnought carries a Missile Launcher, Assault Cannon and a Bolter. And can make an attack with each weapon every turn! (But for every health point it loses, one of the heavy weapons gets destroyed)
Mission Stats:
Spoiler
Blood Angels: Commander Hicks
Rank: Sergeant
Kills:
Gretchin x 5
Ork x 3
Chaos Marine x 2
Chaos Commander x 1
Dreadnought x 1
PRIMARY MISSION TOKEN - 30 pts
Losses:
Missile Launcher -10 pts
Points: 84
Ultramarines: Commander Valius
Rank: Sergeant
Kills:
Gretchins x 4
Ork x 2
Android x1
SECONDARY MISSION TOKEN - 15 pts
Losses:
Points: 39
Imperial Fists: Commander Trusst
Rank: Sergeant
Kills:
Gretchins x5
Orks x3
Chaos Marine x 1
Chaos Marine HW x 1
Losses:
Bolter Marine
Missile Launcher Marine
Points: 19
Rank: Sergeant
Kills:
Gretchin x 5
Ork x 3
Chaos Marine x 2
Chaos Commander x 1
Dreadnought x 1
PRIMARY MISSION TOKEN - 30 pts
Losses:
Missile Launcher -10 pts
Points: 84
Ultramarines: Commander Valius
Rank: Sergeant
Kills:
Gretchins x 4
Ork x 2
Android x1
SECONDARY MISSION TOKEN - 15 pts
Losses:
Points: 39
Imperial Fists: Commander Trusst
Rank: Sergeant
Kills:
Gretchins x5
Orks x3
Chaos Marine x 1
Chaos Marine HW x 1
Losses:
Bolter Marine
Missile Launcher Marine
Points: 19
Marines/Weapon reference cards:
Spoiler
(Red dice deal more damage and have a greater chance to hit than white dice)
You can only carry 1 of each type of heavy weapon amongst your 4 Marines, but may carry multiple Bolters.
Your Commander has access to 1 of 3 specialist weapons:
You can only carry 1 of each type of heavy weapon amongst your 4 Marines, but may carry multiple Bolters.
Your Commander has access to 1 of 3 specialist weapons:
Order/Equipment Cards:
Spoiler
(These scanned cards were the best resolution I could find, I can read them okay on my monitor but if you struggle with any of them just ask me and I'll let you know what they do - right-click and View Image might get them to appear a bit bigger).
The card front is above, the back of the card is below.
Blood Angels:
The card front is above, the back of the card is below.
Blood Angels:
Spoiler
Ultramarines:
Orders:
Equipment:
Equipment:
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Imperial Fists:
Orders:
Equipment:
Equipment:
Spoiler
Orders:
Equipment:
Equipment: