D&D Campaign 2: D&D Harder

Exciting adventures IRL.
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Mantis
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Re: D&D Campaign 2: D&D Harder

Post by Mantis » Sun Mar 12, 2023 6:39 pm

That is awesome. Your rendering work is definitely coming along really nicely!

Love the added touch of the postcard. There's something so hilariously quaint about "my new friends (we are all accused of murder together)". :lol:

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Raid
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Re: D&D Campaign 2: D&D Harder

Post by Raid » Sun Mar 12, 2023 7:04 pm

I tried to come up with something that a child would say that would make their parents unintentionally paralytic with worry as kids are wont to do.

Thanks both.

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Wrathbone
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Re: D&D Campaign 2: D&D Harder

Post by Wrathbone » Sun Mar 12, 2023 7:19 pm

That is ridiculously good. It’s like you lifted the village from my brain! And the character detail is sublime.

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Raid
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Re: D&D Campaign 2: D&D Harder

Post by Raid » Sun Mar 12, 2023 7:47 pm

You may notice if you watch the timelapse that there's a layer that flickers on and off when I'm painting the town. I actually took your map and warped it to fit the perspective, giving me a plan to work from and ensure everything was in the right place. I didn't want to just paint a town that vaguely fit your description, I wanted it to be Halton's Rest.

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Re: D&D Campaign 2: D&D Harder

Post by Sly Boots » Thu Mar 16, 2023 9:19 am

So apparently the new D&D movie is actually kinda not bad, is anyone planning on seeing it?

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Wrathbone
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Re: D&D Campaign 2: D&D Harder

Post by Wrathbone » Thu Mar 16, 2023 9:28 am

Yeah, I've been quietly looking forward to it, if only for Hugh Grant as the villain. I've seen a couple of interviews with him about the film and he seems to have no idea what D&D is and thought it was more of a Monty Python sort of film. :lol:

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Re: D&D Campaign 2: D&D Harder

Post by Raid » Thu Mar 16, 2023 9:33 am

I'm looking forward to it, but given how I don't really bother with cinemas anymore I'll have to wait until it's streaming.

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Re: D&D Campaign 2: D&D Harder

Post by Sly Boots » Fri Mar 17, 2023 12:18 pm

Ok, so. We know we've been searching around for a group name. I think I may have it.

We could be:
Spoiler
The Beastles.
Think about it:
Spoiler
There are four of us, we're pretty fab. And Farley could be pumping out those hits like A Hard Day's Fight, Ticket To Glide, Help! (I Need Some Healing), While My Quest-giver Gently Weeps... heck, they even did a song called Blackbird. The possibilities are endless!
:lol:

Show of hands?

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Raid
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Re: D&D Campaign 2: D&D Harder

Post by Raid » Fri Mar 17, 2023 12:30 pm

I'd be careful; if you're going to associate with Blackbirds you're going to have to rename yourself Turdus.

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Re: D&D Campaign 2: D&D Harder

Post by Sly Boots » Fri Mar 17, 2023 12:48 pm

Raid wrote:
Fri Mar 17, 2023 12:30 pm
I'd be careful; if you're going to associate with Blackbirds you're going to have to rename yourself Turdus.
You mean Corvus' twin brother? :shock:

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Bird
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Re: D&D Campaign 2: D&D Harder

Post by Bird » Mon Mar 27, 2023 1:40 pm

Man that drawing really made me smile, can't wait to get going again! I can tell you with great joy I have no other plans on Thursday nights for a long time!

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Wrathbone
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Re: D&D Campaign 2: D&D Harder

Post by Wrathbone » Mon Mar 27, 2023 2:04 pm

I'm hoping I'll be okay for Thursday, but my bout of covid is currently manifesting as a heavy, chesty cough which is made worse by talking. I think it's fair to say that's going to need to improve first, for the sake of everybody. ;)

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Mantis
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Re: D&D Campaign 2: D&D Harder

Post by Mantis » Mon Mar 27, 2023 2:30 pm

Unfortunately I am not available this Thursday as I forgot I had a gig booked. Probably for the best if you need more time to recover.

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Re: D&D Campaign 2: D&D Harder

Post by Bird » Mon Mar 27, 2023 3:20 pm

Image

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Raid
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Re: D&D Campaign 2: D&D Harder

Post by Raid » Tue Mar 28, 2023 9:45 pm

So Wizards showed off their new Unreal Engine 5-powered VTT today.



Anyone else think that looks vaguely unsatisfying? I can't quite put my finger on it as to why. Maybe it's partially because they've got 4 friends sharing a table and they're all staring at their laptops (which, granted, is basically the same as how we play), but there's just something that doesn't sit quite right with it being rendered in that much detail. I know plenty of work goes into creating 2D maps for our games, but they still leave space for imagination, and this feels like it takes away from that somewhat.

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