D&D Campaign 2: D&D Harder

Exciting adventures IRL.
User avatar
Wrathbone
Local
Posts: 4996
Joined: Fri Aug 10, 2018 6:08 am

Re: D&D Campaign 2: D&D Harder

Post by Wrathbone » Tue Apr 18, 2023 8:55 am

Bird wrote:
Tue Apr 18, 2023 8:49 am
Sly Boots wrote:
Mon Apr 17, 2023 5:02 pm
We might need to start pre-buffing if we think there's a fight coming up :lol:
Farley can now perform a motivational speech :lol:
Image

User avatar
Sly Boots
Bar Staff
Posts: 7668
Joined: Thu Aug 09, 2018 8:34 am
Location: Hampshire
Contact:

Re: D&D Campaign 2: D&D Harder

Post by Sly Boots » Tue Apr 18, 2023 8:56 am

:lol:

User avatar
Mantis
Landlord
Posts: 3927
Joined: Wed Aug 08, 2018 5:39 pm
Location: The Grid

Re: D&D Campaign 2: D&D Harder

Post by Mantis » Wed Apr 19, 2023 9:34 pm

Raid wrote:
Mon Apr 17, 2023 6:15 pm
Bless is pretty great for a first level spell, especially given I can cast it once a day without using a spell slot (and then normally using spell slots, unlike some of the other spell-granting feats). I wouldn't get too used to it though, I actually took it to boost minions who'll probably need it more than the rest of the party does, and I'm not sure how often it'll get used when there are so many other spells contending for Opus' concentration.
It certainly helped me get some extra hits in that would otherwise have been misses.

I'd probably stick with using it on the party members who can actually do damage rather than the minions who won't hit for as much. Plus a d4 for myself or Corvus who can potentially do multiple d8 or whatever damage on a hit is one hell of a boost to our accuracy.

That's thinking in terms of gamifying it a bit though to max damage. Understandable if you'd rather buff the minions and play more down RP lines of the minion master buffing his creatures.

User avatar
Wrathbone
Local
Posts: 4996
Joined: Fri Aug 10, 2018 6:08 am

Re: D&D Campaign 2: D&D Harder

Post by Wrathbone » Thu Apr 20, 2023 5:23 am

Everyone good for tonight at 7pm? I’ll have to finish by 9 as I’ve got to be up early on Friday.

User avatar
Sly Boots
Bar Staff
Posts: 7668
Joined: Thu Aug 09, 2018 8:34 am
Location: Hampshire
Contact:

Re: D&D Campaign 2: D&D Harder

Post by Sly Boots » Thu Apr 20, 2023 6:12 am

All good here :)

User avatar
Raid
Local
Posts: 5588
Joined: Fri Aug 10, 2018 9:07 am
Location: Keep of the Lead Lord

Re: D&D Campaign 2: D&D Harder

Post by Raid » Thu Apr 20, 2023 6:52 am

All good here.
Mantis wrote:
Wed Apr 19, 2023 9:34 pm
I'd probably stick with using it on the party members who can actually do damage rather than the minions who won't hit for as much.
I know in terms of maximum efficiency it makes more sense to stick the buff on party members, but when my skeletons will only ever get a +4 to hit (school of necromancy buffs their damage, not their hit chance) and I'm guessing that Corvus and Dharnon already have something in the region of +8, I'd rather it go on my minions so that the entire point of my build is actually effective. School of Necromancy is arguably worse than just a base wizard if the minions don't hit as I already have to sacrifice spell slots just to build and maintain them, and the subclass doesn't really get anything else that's useful until maybe level 14, and next to nothing to do on a bonus action outside of minion control.

Obviously it's all situational - I'm not going to focus on my disposable minions if a party member might be getting killed. Like I said, it's possibly moot because it's a concentration spell and there are so many other potentially helpful effects that require concentration so it may not have a lot of uptime.

User avatar
Mantis
Landlord
Posts: 3927
Joined: Wed Aug 08, 2018 5:39 pm
Location: The Grid

Re: D&D Campaign 2: D&D Harder

Post by Mantis » Thu Apr 20, 2023 8:58 am

I wish I had a +8 to hit, the rapier might be more useful then. I think it's currently at +4. :lol:

All good for 7pm here.

User avatar
Sly Boots
Bar Staff
Posts: 7668
Joined: Thu Aug 09, 2018 8:34 am
Location: Hampshire
Contact:

Re: D&D Campaign 2: D&D Harder

Post by Sly Boots » Thu Apr 20, 2023 9:40 am

Mantis wrote:
Thu Apr 20, 2023 8:58 am
I wish I had a +8 to hit, the rapier might be more useful then. I think it's currently at +4. :lol:

All good for 7pm here.
Not specced a Bladesinger before, did you have more than one primary stat you had to put the highest dice into before dex?

Corvus rocking a pretty sweet +8 now though :lol:

User avatar
Raid
Local
Posts: 5588
Joined: Fri Aug 10, 2018 9:07 am
Location: Keep of the Lead Lord

Re: D&D Campaign 2: D&D Harder

Post by Raid » Thu Apr 20, 2023 9:55 am

Oh, I guess I assumed that Bladesingers added their int score to their attack rolls or something (it's how Arctiss would have worked had he been a pure Hexblade, albeit with charisma), I didn't realise you needed two primary stats. In which case I might give one of the three bless buffs to Dharnon and then a couple to minions.

User avatar
Sly Boots
Bar Staff
Posts: 7668
Joined: Thu Aug 09, 2018 8:34 am
Location: Hampshire
Contact:

Re: D&D Campaign 2: D&D Harder

Post by Sly Boots » Thu Apr 20, 2023 10:01 am

Raid wrote:
Thu Apr 20, 2023 9:55 am
Oh, I guess I assumed that Bladesingers added their int score to their attack rolls or something (it's how Arctiss would have worked had he been a pure Hexblade, albeit with charisma), I didn't realise you needed two primary stats. In which case I might give one of the three bless buffs to Dharnon and then a couple to minions.
They might do... Dharnon may just not be very smart! :lol:

User avatar
Mantis
Landlord
Posts: 3927
Joined: Wed Aug 08, 2018 5:39 pm
Location: The Grid

Re: D&D Campaign 2: D&D Harder

Post by Mantis » Thu Apr 20, 2023 10:09 am

Unfortunately no, my spell attack is +8 because I'm still using Int as my main stat out of necessity. My melee attacks are still dex based when I use the finesse weapons and I focused Constitution as a secondary stat so that I wouldn't be super squishy on the frontline.

I think I get a trait later that adds my Int modifier to my damage as a flat amount per hit but if I ever want to buff my hit chances I need to pump a few more stats into my low Dex pool. I am at +5 now though thankfully after that proficiency bonus increase we received from our last level up.

User avatar
Raid
Local
Posts: 5588
Joined: Fri Aug 10, 2018 9:07 am
Location: Keep of the Lead Lord

Re: D&D Campaign 2: D&D Harder

Post by Raid » Thu Apr 20, 2023 10:12 am

Maybe it'd be a good idea to have an actual discussion on tactics at some point (either in character or not). We never really did it in either of the other campaigns, and while it arguably didn't matter for Arctiss as his abilities weren't team oriented anyway, Opus has so many options that might help or hinder the rest of the party.

User avatar
Sly Boots
Bar Staff
Posts: 7668
Joined: Thu Aug 09, 2018 8:34 am
Location: Hampshire
Contact:

Re: D&D Campaign 2: D&D Harder

Post by Sly Boots » Thu Apr 20, 2023 10:13 am

Might be fun to do it as our characters in-game

User avatar
Mantis
Landlord
Posts: 3927
Joined: Wed Aug 08, 2018 5:39 pm
Location: The Grid

Re: D&D Campaign 2: D&D Harder

Post by Mantis » Thu Apr 20, 2023 10:16 am

Absolutely. We could come up with fun names for various battlefield maneuvers that we can call out mid-fight to engage them.

User avatar
Raid
Local
Posts: 5588
Joined: Fri Aug 10, 2018 9:07 am
Location: Keep of the Lead Lord

Re: D&D Campaign 2: D&D Harder

Post by Raid » Thu Apr 20, 2023 10:18 am

Yeah, I'd prefer to do it IC too, though some bits can be tricky to come up with in-character explanations for.

Post Reply