
D&D Campaign 2: D&D Harder
Re: D&D Campaign 2: D&D Harder
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Re: D&D Campaign 2: D&D Harder
It certainly helped me get some extra hits in that would otherwise have been misses.Raid wrote: ↑Mon Apr 17, 2023 6:15 pmBless is pretty great for a first level spell, especially given I can cast it once a day without using a spell slot (and then normally using spell slots, unlike some of the other spell-granting feats). I wouldn't get too used to it though, I actually took it to boost minions who'll probably need it more than the rest of the party does, and I'm not sure how often it'll get used when there are so many other spells contending for Opus' concentration.
I'd probably stick with using it on the party members who can actually do damage rather than the minions who won't hit for as much. Plus a d4 for myself or Corvus who can potentially do multiple d8 or whatever damage on a hit is one hell of a boost to our accuracy.
That's thinking in terms of gamifying it a bit though to max damage. Understandable if you'd rather buff the minions and play more down RP lines of the minion master buffing his creatures.
Re: D&D Campaign 2: D&D Harder
Everyone good for tonight at 7pm? I’ll have to finish by 9 as I’ve got to be up early on Friday.
Re: D&D Campaign 2: D&D Harder
All good here 
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Re: D&D Campaign 2: D&D Harder
All good here.
Obviously it's all situational - I'm not going to focus on my disposable minions if a party member might be getting killed. Like I said, it's possibly moot because it's a concentration spell and there are so many other potentially helpful effects that require concentration so it may not have a lot of uptime.
I know in terms of maximum efficiency it makes more sense to stick the buff on party members, but when my skeletons will only ever get a +4 to hit (school of necromancy buffs their damage, not their hit chance) and I'm guessing that Corvus and Dharnon already have something in the region of +8, I'd rather it go on my minions so that the entire point of my build is actually effective. School of Necromancy is arguably worse than just a base wizard if the minions don't hit as I already have to sacrifice spell slots just to build and maintain them, and the subclass doesn't really get anything else that's useful until maybe level 14, and next to nothing to do on a bonus action outside of minion control.
Obviously it's all situational - I'm not going to focus on my disposable minions if a party member might be getting killed. Like I said, it's possibly moot because it's a concentration spell and there are so many other potentially helpful effects that require concentration so it may not have a lot of uptime.
Re: D&D Campaign 2: D&D Harder
I wish I had a +8 to hit, the rapier might be more useful then. I think it's currently at +4. 
All good for 7pm here.
All good for 7pm here.
Re: D&D Campaign 2: D&D Harder
Not specced a Bladesinger before, did you have more than one primary stat you had to put the highest dice into before dex?
Corvus rocking a pretty sweet +8 now though
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Re: D&D Campaign 2: D&D Harder
Oh, I guess I assumed that Bladesingers added their int score to their attack rolls or something (it's how Arctiss would have worked had he been a pure Hexblade, albeit with charisma), I didn't realise you needed two primary stats. In which case I might give one of the three bless buffs to Dharnon and then a couple to minions.
Re: D&D Campaign 2: D&D Harder
They might do... Dharnon may just not be very smart!Raid wrote: ↑Thu Apr 20, 2023 9:55 amOh, I guess I assumed that Bladesingers added their int score to their attack rolls or something (it's how Arctiss would have worked had he been a pure Hexblade, albeit with charisma), I didn't realise you needed two primary stats. In which case I might give one of the three bless buffs to Dharnon and then a couple to minions.
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Re: D&D Campaign 2: D&D Harder
Unfortunately no, my spell attack is +8 because I'm still using Int as my main stat out of necessity. My melee attacks are still dex based when I use the finesse weapons and I focused Constitution as a secondary stat so that I wouldn't be super squishy on the frontline.
I think I get a trait later that adds my Int modifier to my damage as a flat amount per hit but if I ever want to buff my hit chances I need to pump a few more stats into my low Dex pool. I am at +5 now though thankfully after that proficiency bonus increase we received from our last level up.
I think I get a trait later that adds my Int modifier to my damage as a flat amount per hit but if I ever want to buff my hit chances I need to pump a few more stats into my low Dex pool. I am at +5 now though thankfully after that proficiency bonus increase we received from our last level up.
Re: D&D Campaign 2: D&D Harder
Maybe it'd be a good idea to have an actual discussion on tactics at some point (either in character or not). We never really did it in either of the other campaigns, and while it arguably didn't matter for Arctiss as his abilities weren't team oriented anyway, Opus has so many options that might help or hinder the rest of the party.
Re: D&D Campaign 2: D&D Harder
Might be fun to do it as our characters in-game
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Re: D&D Campaign 2: D&D Harder
Absolutely. We could come up with fun names for various battlefield maneuvers that we can call out mid-fight to engage them.
Re: D&D Campaign 2: D&D Harder
Yeah, I'd prefer to do it IC too, though some bits can be tricky to come up with in-character explanations for.
