You may notice if you watch the timelapse that there's a layer that flickers on and off when I'm painting the town. I actually took your map and warped it to fit the perspective, giving me a plan to work from and ensure everything was in the right place. I didn't want to just paint a town that vaguely fit your description, I wanted it to be Halton's Rest.
Yeah, I've been quietly looking forward to it, if only for Hugh Grant as the villain. I've seen a couple of interviews with him about the film and he seems to have no idea what D&D is and thought it was more of a Monty Python sort of film.
Ok, so. We know we've been searching around for a group name. I think I may have it.
We could be:
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The Beastles.
Think about it:
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There are four of us, we're pretty fab. And Farley could be pumping out those hits like A Hard Day's Fight, Ticket To Glide, Help! (I Need Some Healing), While My Quest-giver Gently Weeps... heck, they even did a song called Blackbird. The possibilities are endless!
Man that drawing really made me smile, can't wait to get going again! I can tell you with great joy I have no other plans on Thursday nights for a long time!
I'm hoping I'll be okay for Thursday, but my bout of covid is currently manifesting as a heavy, chesty cough which is made worse by talking. I think it's fair to say that's going to need to improve first, for the sake of everybody.
So Wizards showed off their new Unreal Engine 5-powered VTT today.
Anyone else think that looks vaguely unsatisfying? I can't quite put my finger on it as to why. Maybe it's partially because they've got 4 friends sharing a table and they're all staring at their laptops (which, granted, is basically the same as how we play), but there's just something that doesn't sit quite right with it being rendered in that much detail. I know plenty of work goes into creating 2D maps for our games, but they still leave space for imagination, and this feels like it takes away from that somewhat.