Frontier Scum, Scene II: Horsehead Ranch
Re: Frontier Scum, Scene II: Horsehead Ranch
"Ah, beans!" Doc exclaims, hearing the ruckus somewhere behind him, before dashing right along the southern wall of the building, to get a view on what's happening up that way.
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Re: Frontier Scum, Scene II: Horsehead Ranch
18+3 = 21
8+3 = 11
I'll also try and ventilate a Loudmouth should the chance arrive.
8+3 = 11
I'll also try and ventilate a Loudmouth should the chance arrive.
Re: Frontier Scum, Scene II: Horsehead Ranch
12 for Roach.
He will also return fire at whoever isn't already being peppered with lead.
He will also return fire at whoever isn't already being peppered with lead.
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Re: Frontier Scum, Scene II: Horsehead Ranch
Roll me a d6, please!Animalmother wrote:8+3 = 11
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Re: Frontier Scum, Scene II: Horsehead Ranch
So, you've been hit by a revolver bullet for 3 damage. That's as much HP as you have.
Here are your options:
1. Lose your hat and take no damage (you might be able to recover it later)
2. Use an 'Ace' (you get one per adventure, and you gain more if you ever roll a nat. 20) to re-roll the Luck test (d20+3)
3. Roll a Death Check (d20) to see what happens to you. Could be fatal. Could be just a flesh-wound. Could even help you in a way.
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Re: Frontier Scum, Scene II: Horsehead Ranch
Lose the hat most definitely
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Re: Frontier Scum, Scene II: Horsehead Ranch
All right! So here's what happens:
The Loudmouths start shootin' at the gang!
One shoots at Cadaver Kid but the bullet strikes the fence he's crouching behind.
One shoots at Roach but, likewise, the bullet hits the fence.
Two shoot at Cumflutter. One misses but the other shoots his hat right off his head!
Here's the current layout (as I understand it):

Red dots = you guys
Blue dots = Loudmouths
Blue lines = lines of travel
Yellow lines = direction of fire!
Now, it's y'all's turn to act!
You're allowed to move and take an action (e.g. shoot a gun).
I believe Doc said he wanted to move somewhere...
The Loudmouths start shootin' at the gang!
One shoots at Cadaver Kid but the bullet strikes the fence he's crouching behind.
One shoots at Roach but, likewise, the bullet hits the fence.
Two shoot at Cumflutter. One misses but the other shoots his hat right off his head!
Here's the current layout (as I understand it):

Red dots = you guys
Blue dots = Loudmouths
Blue lines = lines of travel
Yellow lines = direction of fire!
Now, it's y'all's turn to act!
You're allowed to move and take an action (e.g. shoot a gun).
I believe Doc said he wanted to move somewhere...
Re: Frontier Scum, Scene II: Horsehead Ranch
Are we able to move anywhere, within reason?
Looking at the map above I would like to move east then north so I'm behind the NE corner of the building, able to see targets.
If so, I'll shoot at the nearest Loudmouth...
Looking at the map above I would like to move east then north so I'm behind the NE corner of the building, able to see targets.
If so, I'll shoot at the nearest Loudmouth...
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Re: Frontier Scum, Scene II: Horsehead Ranch
Yes, that's perfectly fine.
So, this?

Because of the range and lack of enemy cover, it's an auto-hit!
Roll me a d6.
If it's a 1, you do 1 damage but you're out of ammo (yeah, it's highly abstracted) and need to reload next round.
If it's a 6, roll again and add the result to the previous roll (that rule applies indefinitely)
Re: Frontier Scum, Scene II: Horsehead Ranch
I'll stay put and keep firing at the one I'm currently aiming at.
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Re: Frontier Scum, Scene II: Horsehead Ranch
I would like to move up slightly so that I'm using the actual gate of the corral for hopefully a little more cover.
Is it possible for me to fire two shots in one round if I direct one at a different target each? Or do I pick a single target and then have to commit either one barrel or both?
Is it possible for me to fire two shots in one round if I direct one at a different target each? Or do I pick a single target and then have to commit either one barrel or both?
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Re: Frontier Scum, Scene II: Horsehead Ranch
Because there's two Loudmouths relatively close together, I'll let you roll 2d6 and apply one 1d6 to each of them. Or you can decide you'd rather just hit 1 target with 2 shots.
Re: Frontier Scum, Scene II: Horsehead Ranch
Lovely. I would like one of the targets to be that varmint who shot at me!
A 2 and a 4!
A 2 and a 4!