Frontier Scum - Scene II: Horsehead Ranch

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Sly Boots
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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Sly Boots » Thu May 29, 2025 5:57 pm

Side note, our weekly D&D is about to start, so myself, WB and Mantis probably won't be on much for the next few hours...

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Animalmother
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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Animalmother » Thu May 29, 2025 6:01 pm

LOL Nerds!!

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Stormbringer » Thu May 29, 2025 6:01 pm

Sly Boots wrote:
Thu May 29, 2025 5:56 pm
Nat 20!, 5 -_-, 5 -_-, 19
Now then, you have rolled a nat 20 which gives you another Ace, taking your Ace total to 3.

If you drink your 'Ace in a Bottle' that would put your Aces up to 4.

If you like, you can spend two of your Aces to re-roll those two 5s and hopefully get better results? Or you can just let yourself succumb to laughing gas, which will take you out of action for a few rounds.
"Kingdoms and empires pass away like mist from the sea; the people shout and triumph and even in the revelry of Belshazzar's feast, the Medes break the gates of Babylon."

— Robert E. Howard, The Gates of Bal-Sagoth

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Stormbringer » Thu May 29, 2025 6:01 pm

Animalmother wrote:
Thu May 29, 2025 6:01 pm
LOL Nerds!!
:lol:
"Kingdoms and empires pass away like mist from the sea; the people shout and triumph and even in the revelry of Belshazzar's feast, the Medes break the gates of Babylon."

— Robert E. Howard, The Gates of Bal-Sagoth

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Sly Boots
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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Sly Boots » Thu May 29, 2025 6:02 pm

Stormbringer wrote:
Thu May 29, 2025 6:01 pm
Sly Boots wrote:
Thu May 29, 2025 5:56 pm
Nat 20!, 5 -_-, 5 -_-, 19
Now then, you have rolled a nat 20 which gives you another Ace, taking your Ace total to 3.

If you drink your 'Ace in a Bottle' that would put your Aces up to 4.

If you like, you can spend two of your Aces to re-roll those two 5s and hopefully get better results? Or you can just let yourself succumb to laughing gas, which will take you out of action for a few rounds.
Cumflutter drank my potion, but in any case I'll just drop to the ground and laugh hysterically for a while, as the rest of the posse does something about these dang clowns...

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Stormbringer » Thu May 29, 2025 6:20 pm

Okay, you're gonna spend the next two combat rounds in a state of uncontrollable laughter.

Now, the other members of the gang may do something!
"Kingdoms and empires pass away like mist from the sea; the people shout and triumph and even in the revelry of Belshazzar's feast, the Medes break the gates of Babylon."

— Robert E. Howard, The Gates of Bal-Sagoth

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Wrathbone » Thu May 29, 2025 8:15 pm

Assuming we can hear the commotion through the double doors, I'll try to dropkick them open and then fire with wild abandon into the room.

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Stormbringer » Fri May 30, 2025 9:44 am

When you open the double doors you find yourself in a corridor, like so:

Image


There are two doors on either side, and a set of double-doors at the north end!
"Kingdoms and empires pass away like mist from the sea; the people shout and triumph and even in the revelry of Belshazzar's feast, the Medes break the gates of Babylon."

— Robert E. Howard, The Gates of Bal-Sagoth

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Wrathbone » Fri May 30, 2025 10:58 am

If I've got this right, the double doors would head to the bar, so I'll do the same thing again.

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Animalmother » Fri May 30, 2025 11:03 am

Have we tried just knocking on one of the doors yet and see if anyone answers?

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Stormbringer » Fri May 30, 2025 11:08 am

Wrathbone wrote:
Fri May 30, 2025 10:58 am
If I've got this right, the double doors would head to the bar, so I'll do the same thing again.
You burst into the bar and you see four clowns in there, having just thrown their little explosive bottles of laughing gas at Scotum through the window.

I assume you fire both your pistols at the nearest of them?

In which case, it's d4+d6. If you roll a 6, re-roll and add to the total.


Ah, but, also, if you're firing both pistols, you need to make a SLICK test to see if you hit (it's harder to aim two pistols).
"Kingdoms and empires pass away like mist from the sea; the people shout and triumph and even in the revelry of Belshazzar's feast, the Medes break the gates of Babylon."

— Robert E. Howard, The Gates of Bal-Sagoth

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Mantis » Fri May 30, 2025 11:53 am

Roach will be keeping pace with the Kid and following suit in unloading on the clowns.

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Animalmother » Fri May 30, 2025 11:57 am

Cumflutter will cover the hallway and start blasting if help needed.

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Wrathbone » Fri May 30, 2025 1:05 pm

Animalmother wrote:
Fri May 30, 2025 11:03 am
Have we tried just knocking on one of the doors yet and see if anyone answers?
I declare "KNOCK KNOCK" as I boot the door in.
Stormbringer wrote:
Fri May 30, 2025 11:08 am
Wrathbone wrote:
Fri May 30, 2025 10:58 am
If I've got this right, the double doors would head to the bar, so I'll do the same thing again.
You burst into the bar and you see four clowns in there, having just thrown their little explosive bottles of laughing gas at Scotum through the window.

I assume you fire both your pistols at the nearest of them?

In which case, it's d4+d6. If you roll a 6, re-roll and add to the total.


Ah, but, also, if you're firing both pistols, you need to make a SLICK test to see if you hit (it's harder to aim two pistols).
SLICK: 11 + 1 = 12

If that hits, d4 = 4, d6 = 2
Last edited by Wrathbone on Fri May 30, 2025 1:05 pm, edited 1 time in total.

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Stormbringer » Fri May 30, 2025 1:05 pm

Mantis wrote:
Fri May 30, 2025 11:53 am
Roach will be keeping pace with the Kid and following suit in unloading on the clowns.
All right, 1d6 for you, or 2d6 if both barrels fired!
"Kingdoms and empires pass away like mist from the sea; the people shout and triumph and even in the revelry of Belshazzar's feast, the Medes break the gates of Babylon."

— Robert E. Howard, The Gates of Bal-Sagoth

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