Re: TGA Ghosts - co-op goodness for all
Posted: Thu Jul 20, 2023 9:05 am
I think Div2 co-op is an amazing example of just how much a group of gamers and friends can come together and there's just a level of solid expectancy there as to exactly how the session will go. As Snowy rightly said to me a few sessions back - we've been doing this so long together now I can read you and you can read me, there doesn't even always have to be audible exchange for one to know exactly what the other is going to do. While this is evidently very true still the amazing level of comms we provide to one another that covers every inch of the ongoing engagement at all times is also something that never ceases to impress. Nothing is missed nor overlooked as to offering direct on the fly information to one another, we miss nothing, we hit everything.
Div 2 has a lovingly embraceful way of very often being surprising though the further we delve into the content together, sometimes in the most humerous way which just makes you wag a finger at the devs but is always appreciated. How the game plays is the reward when what the game sometime offers for your hard-earned actions might not always be but you still come away knowing you had a great experience together. Often swapping over to a brand new drop or making additional adjustments to gear just immediately heightens everything, so many of the weapons in this game deliver that kick you look for and just make everything instantly more enjoyable.
As for that expectancy things kind of tend to go like this...
There's the fail period where everything goes completely to shit and we all get paddled, we reassign reequip and reevaluate everything that we clearly just did wrong. No one person is ever to blame neither would we dream of stating as such. Whatever does occur if like me you go to bed rerunning and reanalysing specific moments from that session in your head it's all a continued and yes still fun learning process you take away from that will only serve to improve the next.
There's the laughter period when something else completely fucking idiotic occurs and we all just rattle with laughter together but it helps ease the tension we just piled through.
Then there's my personal favourite the dig in period, when we know we are facing a true challenge and that our own individual action to keep in sync not fuck up or get caught out by bads coupled with trusting in our combined action will see us through to our goal - and the group determination factor to push them bads who are in turn heavily pushing us right back shows at every encounter. It takes a solid unified effort to complete many of the missions we are now attempting, and honestly I love every single minute.
I very often question myself what it means to recognise myself and others as a gamer and ponder on how we collectively come and remain together as frequently as we now do though we have always been a pretty tight group regardless of who may be involved no question. Especially I should say when in the past we always had these ultra strong spurts that soon died off and we wouldn't play again together for months sometimes even years. So I am so happy to have found something that feels stabilised, something we are all looking forward to playing together on next as often and as hard as we damn well can irrespective of any given time frame that we set.
Div 2 has a lovingly embraceful way of very often being surprising though the further we delve into the content together, sometimes in the most humerous way which just makes you wag a finger at the devs but is always appreciated. How the game plays is the reward when what the game sometime offers for your hard-earned actions might not always be but you still come away knowing you had a great experience together. Often swapping over to a brand new drop or making additional adjustments to gear just immediately heightens everything, so many of the weapons in this game deliver that kick you look for and just make everything instantly more enjoyable.
As for that expectancy things kind of tend to go like this...
There's the fail period where everything goes completely to shit and we all get paddled, we reassign reequip and reevaluate everything that we clearly just did wrong. No one person is ever to blame neither would we dream of stating as such. Whatever does occur if like me you go to bed rerunning and reanalysing specific moments from that session in your head it's all a continued and yes still fun learning process you take away from that will only serve to improve the next.
There's the laughter period when something else completely fucking idiotic occurs and we all just rattle with laughter together but it helps ease the tension we just piled through.
Then there's my personal favourite the dig in period, when we know we are facing a true challenge and that our own individual action to keep in sync not fuck up or get caught out by bads coupled with trusting in our combined action will see us through to our goal - and the group determination factor to push them bads who are in turn heavily pushing us right back shows at every encounter. It takes a solid unified effort to complete many of the missions we are now attempting, and honestly I love every single minute.
I very often question myself what it means to recognise myself and others as a gamer and ponder on how we collectively come and remain together as frequently as we now do though we have always been a pretty tight group regardless of who may be involved no question. Especially I should say when in the past we always had these ultra strong spurts that soon died off and we wouldn't play again together for months sometimes even years. So I am so happy to have found something that feels stabilised, something we are all looking forward to playing together on next as often and as hard as we damn well can irrespective of any given time frame that we set.