Not sure if anyone else has played it since it launched (Wrath? Dj?), but have just finished the main campaign.
For me, it's ultimately a very positive experience and I'm glad I played it, and I'd certainly check out future DLC or player-created modules. With all that said, it's certainly a mix of the good, the bad and the ugly.
Starting with the latter - my god this game has probably the ugliest character models I've ever seen in an RPG, akin to something like the first Mount & Blade. The face options, the hair options, whatever party you end up taking is going to look like those still left in the disco when the lights come up. Some of the animations are off-puttingly bad as well - each time an NPC approaches you in a cutscene for some reason they walk like Quasimodo with a fatal case of piles.
These ugly models are shown up even more by the environments, which pretty much all look really good! Not just pretty, but most are well-designed with lots of verticality and environmental puzzles to get around the place. With the action zoomed out from your squad of mutants, it's often a very nice looking game.
The bad then... the most egregious thing here is the script, which isn't just bad but often mystifying. Half the time everyone appears to be conversing in baffling non-sequitors, and on a few occasions I made use of the conversation log they thankfully included to try to make heads or tails of what had just been discussed. It's on a par with the first Witcher game, where you're not sure whether the dialogue was poorly translated or the writers worked in separate rooms and never spoke to each other during the entire production. Possibly both.
I wrote this following passage of dialogue down just to illustrate what I mean:
Character A: Interesting light, that. Very bright.
Character B: Wonder what it's about
Character C: How fascinating! A new wonder to behold!
Character B: Not so fast! There have been enough traps so far to... make me really nervous!
Character C: Today is Misaye's birthday!
Character D: Maraike's will be done!
Utterly baffling. The penultimate line is definitely my favourite of the whole exchange, though I didn't then and still don't have any idea what it means
The good... everything else! Honestly, I had a blast playing this from start to end, and after a while I stopped noticing the ugly faces and was bemused rather than annoyed by the dialogue. It's a faithful recreation of 5th edition D&D, the fights are tactical and you're given enough options to mix up your strategy. I far prefer the combat to something like Pillars, for instance. I guess the plot is kind of by-the-numbers, and its very linear if that's something that would put you off (it didn't me fwiw).
It was really fun playing around with the fly spell, and giving two of my characters gear with permanent spider-climb abilities, so they'd be scuttling across walls half the time. Also, hilariously, after giving my pretty elf-lady cleric a particular belt, after the next time we rested she grew a rather splendid, luxuriant beard. I've read some people being annoyed at this mechanic, but honestly it amused me endlessly through the rest of the campaign - especially the aspect that it was never mentioned by anyone in-game.
Oh, and also, the poochie-style ending
TBF plenty of triple-A studios have bodged their endings.
So, yes, a hearty recommend with a couple of caveats, and YMMV depending on how much you think those would bother you. But if you can look past the ugly characters and nonsensical dialogue, there's plenty here for RPG fans to enjoy. For my money it's not the BG3-beater some were hoping for, but hopefully it can be judged on its own merits.